home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2006 October
/
PCWorld_2006-10_cd.bin
/
audio-video
/
winamp
/
winamp524_full_emusic-7plus.exe
/
Plugins
/
Milkdrop
/
idiot - Random Water Colours.milk
< prev
next >
Wrap
INI File
|
2005-09-14
|
8KB
|
302 lines
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.965000
fVideoEchoZoom=1.347317
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.889074
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.085472
fShader=0.000000
zoom=0.989618
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.210000
wave_b=0.290000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.035000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.014371
mv_g=0.991866
mv_b=0.008948
mv_a=0.100000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.402709
shapecode_0_ang=6.283185
shapecode_0_tex_ang=6.283185
shapecode_0_tex_zoom=2.987791
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=r1 = q1;
shape_0_per_frame2=r2 = q2;
shape_0_per_frame3=r3 = q3;
shape_0_per_frame4=b1 = q2;
shape_0_per_frame5=b2 = q1;
shape_0_per_frame6=b3 = q3;
shape_0_per_frame7=g1 = q3;
shape_0_per_frame8=g2 = q2;
shape_0_per_frame9=g3 = q1;
shape_0_per_frame10=
shape_0_per_frame11=//Yes, I half assed these;
shape_0_per_frame12=
shape_0_per_frame13=think = q2;
shape_0_per_frame14=border_r = if(above(q1,0), .5 - .2 * sin (q1), 1 - 1 * sin(time * .25));
shape_0_per_frame15=border_b = if(below(q1,1), .5 + .2 * sin (q2), 1 - 1 * sin(time * .25));
shape_0_per_frame16=
shape_0_per_frame17=textured = q1;
shape_0_per_frame18=rad = rad - .5 * (q2);
shape_0_per_frame19=ang = ang - .3 * (q1);
shape_0_per_frame20=sides = sides - 97 * (q1);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=rand1 = rand(100) * .01;
per_frame_init_2=rand2 = rand(100) * .01;
per_frame_init_3=rand3 = rand(100) * .01;
per_frame_init_4=rand4 = rand(100) * .01;
per_frame_init_5=rand5 = rand(100) * .01;
per_frame_init_6=rand6 = rand(100) * .01;
per_frame_init_7=
per_frame_init_8=
per_frame_init_9=
per_frame_init_10=
per_frame_1=bass_thresh = above(bass_att,bass_thresh) * 2 + (1 - above(bass_att,bass_thresh)) * ((bass_thresh - 1.3) * 0.96 + 1.3);
per_frame_2=treb_thresh = above(treb_att,treb_thresh) * 2 + (1 - above(treb_att,treb_thresh)) * ((treb_thresh - 1.3) * 0.96 + 1.3);
per_frame_3=mid_thresh = above(mid_att,mid_thresh) * 2 + (1 - above(mid_att,mid_thresh)) * ((mid_thresh - 1.3) * 0.96 + 1.3);
per_frame_4=vol_thresh = bass_thresh + mid_thresh + treb_thresh * .5;
per_frame_5=
per_frame_6=q1 = bass_thresh;
per_frame_7=q2 = treb_thresh;
per_frame_8=q3 = mid_thresh;
per_frame_9=q4 = vol_thresh;
per_frame_10=q5 = thump;
per_frame_11=monitor = thump;
per_frame_12=
per_frame_13=//thump1 = if(above(q1, 1.96),1, 0);
per_frame_14=//thump2 = if(above(q2, 1.96),1, 0);
per_frame_15=//thump3 = if(above(q3, 1.96),1, 0);
per_frame_16=//You can use thump1, thump2, and thump3, and the commented wave_* lines below, isntead.
per_frame_17=thump = if(above(q4, 4.65),1,0);
per_frame_18=
per_frame_19=r1 = rand1;
per_frame_20=b1 = rand2;
per_frame_21=g1 = rand3;
per_frame_22=
per_frame_23=r2 = rand4;
per_frame_24=b2 = rand5;
per_frame_25=g2 = rand6;
per_frame_26=
per_frame_27=//wave_r = if(equal(thump1, 1), r1, r2);
per_frame_28=//wave_b = if(equal(thump2, 1), b1, b2);
per_frame_29=//wave_g = if(equal(thump3, 1), g1, g2);
per_frame_30=
per_frame_31=wave_r = if(equal(thump, 1), r1, r2);
per_frame_32=wave_b = if(equal(thump, 1), b1, b2);
per_frame_33=wave_g = if(equal(thump, 1), g1, g2);
per_frame_34=
per_frame_35=mv_a = .35 + .3 * sin(q4);
per_frame_36=mv_r = wave_r;
per_frame_37=mv_g = wave_g;
per_frame_38=mv_b = wave_b;
per_frame_39=mv_x = mv_x - 1 * sin (progress);
per_frame_40=
per_frame_41=wave_x = wave_x + .2 * sin (time * .05);
per_frame_42=wave_y = wave_y - .2 * sin (time * .25);
per_frame_43=
per_frame_44=//Movment normals
per_frame_45=zoom = 1;
per_frame_46=zoom_exp = 1;
per_frame_47=warp = 0;
per_frame_48=dx = 0;
per_frame_49=dy = 0;
per_frame_50=sx = 1;
per_frame_51=sy = 1;
per_frame_52=cx = .5;
per_frame_53=cy = .5;
per_frame_54=rot = 0;
per_pixel_1=zoom1 = zoom + .01 * sin (rad * 20 * q1) - .006 * sin (rad * 3.14 * q2);
per_pixel_2=zoom2 = zoom - .01 * sin (ang * 3.14 * q1) - .006 * sin (rad * 3.14 * q2);
per_pixel_3=zoom = if(equal(q5, 1), zoom1 ,zoom2);
per_pixel_4=rot1 = rot + .05 * sin (rad * 20 * q2);
per_pixel_5=rot2 = rot - .05 * sin (rad * 20 * q3);
per_pixel_6=rot = if(equal(q5, 1), rot1 ,rot2);
per_pixel_7=
per_pixel_8=
per_pixel_9=
per_pixel_10=